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Review: PopSlinger


Adventure with a magical girl with several soda-powered weapons, PopSlinger is an audio-visual beat-'em-up from the 80s/90s.


GAMEPLAY

The gameplay follows the classic beat-'em-up style, where we traverse the scene armed with our soda gun and its variations. Although there is a dash, if we can call it that, its accuracy leaves something to be desired. The linearity of the shots is, from the beginning, one of the main sources of discomfort in the game. The imprecision of the movements and the presence of simply bizarre monsters with no charisma make the experience somewhat painful. However, if there is something positive to highlight, it is the main characters, like our protagonist, and the game's bosses.


ACHIEVEMENTS

In the last analysis I did on the Orion Haste, I highlighted the strategy of facilitating achievements to expand the reach of the target audience, but I never imagined that in the next analysis I would come across a game that follows exactly this approach. The achievements in PopSlinger are so simplified that they can be completed in just a few minutes, without any significant difficulty. They range from eliminating 50 blue enemies to 50 red enemies and other extremely basic tasks of the genre. Surprisingly, the "Lylah" achievement has trouble unlocking, which adds even more frustration to the experience.


This approach is not what we are looking for in an attractive game with achievements. Achievements must be in tune with the gameplay experience, offering meaningful challenges that follow the player's progress from start to finish. It is essential that they are neither impossible nor excessively demanding, but rather designed to attract focus to the gameplay itself and not just the search for achievements.


TRAILER OFFICIAL
RESUME

My experience with PopSlinger was disappointing, to say the least. Despite its attractive visuals and initially catchy soundtrack, the game proved to be a frustrating and repetitive experience. The song, which initially seemed fun, soon became irritating due to its incessant repetition.

The gameplay left a lot to be desired, being imprecise and limited.


I even questioned whether the game was actually finished, as the idea behind it is interesting, but its execution leaves a lot to be desired. One gets the feeling that PopSlinger was released prematurely, perhaps as a strategy to sell a few units and quickly move on to the next project - a regrettably common practice in the games industry.


Ultimately, it's hard not to feel disappointed with PopSlinger, as it had the potential to be so much more than it is.

Review by Gamertag: Scoulz


SCORE: 40/100



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