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Review: Orion Haste

Enter a dystopian future where you take on the role of a soldier engaged in a battle for his very existence against the terrifying alien threat known as Ximpeti.



Developed by Viridino Studios and published by Ratalaika Games S.L., the company is already known for other 2D games that were really well thought out, such as Gardener's Path.



The game is available for: PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Xbox Series X and Series S.


STORY

In a dystopian futuristic scenario, Orion Haste puts us in the role of a soldier from the BOMB military base, facing the alien threat known as Ximpeti. Our mission is to eliminate the entire threat of the Ximpetians to ensure the safety of humanity. The game features seven diverse stages, each challenging our skills with the controller in hand. As we go through these stages, we are taken on a journey full of action and adrenaline, as we face countless adversities to fulfill our objective and save the future of the human race.


GAMEPLAY

Being not very fluid at times, I feel that some additional animations are missing to make this title even better. The gameplay of Orion Haste is basic, not that this is a problem, but the game aims to have an incredible theme and really beautiful graphics with average gameplay and without many inventions, we have access to some weapons from the beginning of the first phase, a shield and our lives. With each new phase we have to go after these weapons and lives again. The game's bosses are well constructed and thought out, but nothing that really causes problems.


ACHIEVEMENTS

We believe that a delicate balance must be maintained in this regard, as the developers' inclusion of specific achievements such as "finish the game without dying" or "complete the game within a set time" is something we strongly disagree with. However, it is important to note that an environment in which you simply advance through the game without looking back and achieve all achievements without any additional effort is also not ideal. Although this approach is not as problematic as the first mentioned situation, it is still not completely satisfactory. Regarding Orion Haste achievements, all achievements can be achieved naturally throughout the game, without the need for additional efforts or specific concerns on the part of the player.


It is also important to highlight that due to a problem with one of the game's achievements due to an incorrect respawn of enemies in the first phase, the "All clear" achievement may not be working correctly, as happened to me, I redid the phase several times waiting for all the enemies to appear mainly in the tunnel part, but I didn't get the achievement due to this problem on respawn.


TRAILER OFFICIAL


RESUME

Orion Haste is a game that dives into established genres from the 90s, such as run'n'gun and scrolling shooters, taking players on adventures in space. Although it is competent in everything it tries to do, the game fails to stand out, lacking innovation and captivating animations like those seen in Lunark, which used real animation models. However, Orion Haste cannot be classified as bad. The only noticeable flaw lies in the imprecise jumps when the character moves, due to the somewhat truncated movement mechanics, which can be frustrating at times. However, the game stands out in aspects such as soundtrack, visuals and difficulty. Maybe one day I'll play it again? It's possible, but among so many games that seek to innovate, it's likely that Orion Haste will be forgotten, not because it's bad, but because it's content with being average.


Review by Gamertag: Scoulz


SCORE: 70/100



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