
Manage a colony of robot ants with a single goal: to reproduce.
THE GAME
Microtopia is a management and logic game developed by Cordyceps Collective and distributed by Goblinz Publishing and Gamera Games. In command of a colony of robot ants, your goal is to reproduce your species and expand your domains in search of new resources to improve your population and evolve. Create collection and production lines with your robot ants, using a lot of logic to make everything more efficient and effective.

MY IMPRESSIONS
The best way to define a good management game is whether it is addictive or not. And Microtopia is truly addictive. Although it may seem confusing at first, the game is very logic-based. A good example of this is the paths that guide the robot ants, which can have different logics that interact with many of the game's mechanics. Don't worry, the logic used here is easy to understand. If you can't progress, be sure that it's because you haven't tried some of these logics yet. At the moment, the game is not in Brazilian Portuguese, which is a shame, because it can put off many people who don't speak English and may not understand what is being explained.
The variety of types of robot ants is great and you can be sure that you will need to use all of them at some point, because each one of them has its own importance. They are essential to advance in the game. Creating automations with the paths that guide the robot ants makes everything very enjoyable, when everything works as you planned. And if it doesn't work out? Figuring out how to make it work is also very cool. And therein lies the challenging factor of the game, which will keep you hooked and make you spend hours watching robot ants at work. Microtopia combines management and logic in an exquisite way.

ACHIEVEMENTS
Microtopia's achievements are pretty straightforward. They're all tied to your progress in the game, whether it's building certain machines, creating new robot ants, or reaching new islands. You'll most likely get all of the achievements if you complete all of the game's objectives, which can take a while.

CONCLUSION
I'm addicted to automation games. Even though they may seem like bureaucratic and monotonous games, they're quite the opposite. When you start playing and understand the logic, it's satisfying to get everything working. I admit that it can seem confusing, especially when you start to have a lot of things on the screen and you hadn't thought from the beginning about arranging the structures to make everything easier. However, from the moment you can clearly see what's happening, you see the fun. We need more games like this, which work as a way to work your brain, which will annoy you for not being able to do it, but where the reward is gratifying.
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