If you think robots have it easy, you haven't played Life of Delta yet.
THE GAME
Life of Delta is an adventure, point and click, and puzzle game from Airo Games, distributed by Daedalic Entertainment. In a post-apocalyptic world overrun by robots and mutated creatures, you follow the journey of the friendly Delta, a little robot who was about to meet his sad end at the bottom of a toxic waste pit, until Joe, a robot scientist, saves our little adventurer. The scientist takes the little robot home, fixes him up, and restores him to life, but there is no time to enjoy the moment. A group of mutant soldiers knock on the door in search of Joe. The scientist only has time to hide Delta, and then he is taken to Megacity.
Now the roles are reversed. Delta sets out on an adventure, in a quest to save Joe from the hands of the Megacity soldiers. On this journey, the nice robot will have to solve some puzzles and help many robots to reach his goal.
MY IMPRESSIONS
Point and click games are usually a lot of fun and tell interesting stories. It is a genre that explores well the narrative to enrich the game. In Life of Delta, it is no different. We have a very well constructed world, where you don't need much explanation. The game, in a subtle way, presents you the world with small details, very well translated into art form. And what art, I must say! Each scenario is more beautiful than the other and the characters are beautifully drawn. With their own language, all the lines are "dubbed", if I may say so. Something that sounds like the characters in the movie WALL-E. At the time of this review, the game does not have Brazilian Portuguese subtitles. So if you don't know some basic English, much of the story will be lost.
And speaking of references, as soon as I saw Life of Delta, I quickly remembered another point and click game about a nice little robot: Machinarium. Both are amazing and elevate the status of games of this genre. The gameplay does not deviate much from the standard of this style of game, such as exploring the scenery, combining items, and fulfilling the requests of the other characters. The puzzles, in general, will make you think a little bit to solve them, but they are not difficult. I felt very stupid when I found out what had to be done was easier than I thought. Was it my fault or the game's fault? Probably mine.
The game is not long, which is not bad, but it could be longer, simply because I wanted to play more. I wanted to see more about the history of that world, about how we got to that point. In Life of Delta, we see that humans have disappeared, but robots and mutants have taken their place. A new world has emerged? It is not what it seems.
ACHIEVEMENTS
All the achievements in the game are linked to the story, with no possibility of losing any of them. Don't worry, if you beat the game, you will get 100% of the achievements. So just enjoy the wonderful world that is being presented.
CONCLUSION
I loved playing Life of Delta. It is rich in details, simple and fun gameplay, very beautiful art and full of charisma. I played it little by little, but, as I mentioned before, the game is short. You can finish it in one afternoon and, like me, you will want more. No spoilers, but the end of the game leaves open a possible continuation. On one hand, I liked it, because I want more of this world. On the other hand, the hook left for a sequel is very vague and sudden.
If you are looking for a casual game, to pass the time and enjoy a game made with care, Life of Delta is for you. The simple gameplay allows anyone to play, even if it is sometimes a bit counter intuitive. I say this because many times I pressed somewhere to walk and the character simply did not respond, only when I clicked repeatedly, the action was done. It seemed to get stuck on the last action that was performed. Nothing to hinder gameplay, but it was a little frustrating when I had to walk long distances.
Some puzzles took me a while to understand where to press or what to do. This could be a problem for me, but I would have to see someone else playing to know if the problem was with the interface or if it was just me. Again, nothing that will ruin your experience. I even preferred it this way because I was learning by trial and error, just like our little robot Delta.
In my opinion, Life of Delta fulfills its role well as a point and click game, without inventing too much and being very entertaining. If there is a sequel, I hope they improve even more on what has already worked and that it is not just a game divided into two parts.
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